Phoenix Fire & Smoke FX Course by RedefineFX
Upgrade your visual effects skillset with realistic simulations of fire, smoke, & explosions
Watch Trailer START LEARNINGLEARN HOW TO SET ANYTHING IN 3D ON FIRE
- Gain complete understanding of every Phoenix FD fire & smoke simulation parameter
- Learn from a Phoenix FD Certified Trainer
- Master the software used on shows such as Game of Thrones
- Understand the difference between temperature-based and fuel-based burning
- Control the look, movement, and scale through massive vorticity and other settings
- Setup variety of effects from small scale to mid-scale to massive
- Add dust to tyFlow Destruction Setups
- Use particles to drive smoke and fire emission
- Combine liquid and fire simulations together for unique visuals (pouring gasoline on fire)
- Create a realistic fire shader using the Volumetric Rendering Settings
- Use helpers such as Wind, Plain force, Turbulence, Body Force, Vortex force and others to influence the simulation
- Use textures for gradual burning effects
- Learn through fun project-based lessons
Walk away with complete confidence to setup just about any fire effect imaginable
SETUP ALL OF THE BELOW FX STEP-BY-STEP
And master Phoenix FD's fluid simulation capabilities along the way
#1 Osprey Engine Fire (Inspired by Transformers 3)
#2 Car Burning
#3 Building Collapse (tyFlow + Phoenix FD)
Destroy a building with tyFlow, then add large scale dust to the falling pieces. Only emit smoke on fractured faces. Only emit smoke if the pieces are falling faster than a certain speed.
#4 Gasoline Flamethrower
#5 Tank Firing with Ground Dust Shockwave
#6 Fuel-Based Explosion + Wavelet Turbulence
#7 Drift & Burnout
#8 Fire Tornado
#9 Large Scale Smoke (Volcano)
#10 Pouring Burning Liquid (Inspired by Resident Evil)
#11 Small Scale Fire
#12 Vertex Paint - Detailed Small Scale Fire Only in Specified Areas
#13 Dirt Explosion with RGB Smoke Mixing
#14 Heavy Smoke (Dry Ice etc.)
#15 Large Scale Smoke Shockwave
#16 Missile rail
#17 Cigarette Smoke with Drag Particles
#18 Smoke Path Follow + RGB Color Mixing
#19 Colored Smoke "Powder" Explosion
#20 Fire Ring Shockwave
#21 Volumetric Clouds
#22 Nuclear Blast Shockwave
Simply adding a strong wind force will not cut it as far as producing a short strong blast of energy that will push the dust off the bus. Instead, a bit more intricate setup using Phoenix FD's tools is needed.
#23 Advanced Rotor Wash
Anybody a fan of the new Top Gun trailer? In this bonus lesson, you'll learn how to setup a rolling rotor wash dust wave inspired by the film. The dust interacts with the ship, so as the ship flies through, it creates a symmetrical dust wave. This is also setup in a way where the farther the ship is from the ground, the less dust is picked up.
CV-22 Osprey High-Poly 3D Model Included
I modeled this myself a few years ago as a passion project and to get better at modeling at the time. It's a very nice model that I've used in tons of projects. I'm giving it away with this course. These sell on Turbosquid for $80+
A resource you can trust, RedefineFX is a Chaos Group Authorized Training Center
Your Instructor
- Founder of RedefineFX, helping thousands of students learn visual effects
- Niagara Fluids training featured by Unreal Engine’s Community Spotlight and 80 Level
- Featured in Autodesk Media & Entertainment Showreel 2023
- Torque featured in Autodesk’s Oscars Commercial Campaign
- Official Judge in The Rookie Awards 2023
- Autodesk Excellence Award Winner 2022
- First ever Chaos Phoenix Certified Instructor
- 65K subscribers on the RedefineFX YouTube channel
- Freelance 3D Artist (125+ clients served over 7 years, incl. Dell, Hershey, Western Digital…)
- Jury Prize for Best Trailer Award – Downtown Los Angeles Film Festival 2016
- 40 lessons
- learn from a Phoenix FD Certified Trainer
- project files included
- master fire & smoke
- attract exciting & well paid work
- real-wold use includes motion pictures & TV shows
- music videos & concert visuals
- commercials & archviz
- stock FX elements & much more
Bonus Quick Tip #1: Wetmap Burning
With this technique, you can spray burning gasoline onto your objects and set them on fire based on where the liquid hits.
Bonus Quick Tip #2: Smoke Emission Based on Distance
Emit smoke based on how far an object is from another object (for example helicopter above ground etc.)
Bonus Quick Tip #3: Gradual Path Burning
A much requested tutorial, this quick tip will teach you how to make a fire spread down a pre-defined path.
Bonus Quick Tip #4: Displace Frozen Smoke
Popularized on Instagram, start your simulation with smoke already present & ready for an object to go through it
Course Curriculum
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StartIntroduction to Fire Course & Where are the PROJECT FILES? (4:25)
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StartIntroduction to Phoenix FD for Absolute Beginners (19:49)
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StartHow to Use the (Really Good) Presets (7:24)
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StartFire Source Settings / Outgoing Velocity / Smoke / Temperature / Motion Velocity (8:03)
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StartDynamics Settings / Time Scale / Cooling / Buoyancy / Dissipation / Vorticity / Conservation / SPF (6:19)
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StartDry Ice / Statue Heavy Smoke / Plain Force / Walking Character Emitting Smoke (9:06)
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StartMulticolor Smoke Path Follow / RGB Mixing (8:43)
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StartMorphing Objects Out of Smoke / Body Force and Turbulence Helpers (4:16)
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StartLarge Smoke Shockwave / Particle Flow Emission / Motion Velocity (9:55)
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StartPowder Color Explosion (4:36)
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StartNuclear Shockwave (8:08)
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StartClouds (14:00)
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StartStarship Smoke Wave (11:02)
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StartCigarette Smoke (6:45)
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StartDrift Burnout (15:43)
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StartTank Firing + Ground Dust Shockwave (8:41)
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StartRealistic Small Scale Fire - Skull on Fire Ghost Rider Style (24:06)
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StartSelective Burning (15:35)
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StartExplosions! (13:58)
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StartRendering Optimization for Explosions and Smoke (6:25)
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StartCompositing Fire and Smoke (2:44)
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StartWavelet Turbulence (7:06)
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StartAdvanced RGB Dirt Explosion using Particles (18:26)
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StartFire Tornado (15:05)
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StartFire Shockwave (8:11)
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StartMissile Trail (2:58)
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StartLarge Scale Volcano Smoke (7:17)
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StartFlamethrower (11:04)
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StartCar Burning (3:36)
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StartLiquid on Fire (10:37)
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StartOsprey Engine Fire (11:57)
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StarttyFlow Destruction Building Collapse + Phoenix Smoke (13:16)
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StartQuick Tip: Color by Speed (1:32)
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StartQuick Tip: Frozen Smoke (2:29)
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StartQuick Tip: Smoke Color based on Image (1:07)
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StartQuick Tip: Render Smoke as Mesh (Underwater Oxygen FX) (1:33)
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StartQuick Tip: Voxel Tuner / e.g. Increase Temperature if a Condition is Met (4:30)
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StartQuick Tip: Retiming / Slow Down Your Sims for Bullet-time Effects (3:39)
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StartQuick Tip: Distance Texture / Burn Objects Based on Proximity to Other Objects (3:38)
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StartQuick Tip: Wetmap / Burn Objects Based on Where Liquid Touches Them (3:23)
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StartQuick Tip: Animated Procedural Burning Path (6:47)
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StartThank You & What's Next? (1:38)
Frequently Asked Questions
Look at the sheer AMOUNT of examples and lessons in this course. I have left no stone unturned in the pursuit to make this the only course on this topic you'll ever need to take. Just a few lessons in, you'll feel comfortable in setting up a variety of fire effects, and your mind will be full of ideas for cool shots you can now create with these new skills. Taking this course is a gift to yourself that will just keep on giving, and giving, and giving. I can't wait to see what you create! See you inside the course. - Jesse