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Phoenix Beginner Liquid FX Course 1.0 by RedefineFX
Liquid Dynamics FX Course by RedefineFX
Introduction to Phoenix FD. Interface / Liquid Source / Grid Resolution / Adaptive Grid / Maximum Expansion (22:25)
Hardware Recommendations for Fast Simulations (5:50)
Liquid Source Settings / Emit Modes / Phoenix Object Properties (6:58)
Controlling Liquid Emission with Texture Maps (4:27)
Main Grid Dynamic Settings / Steps per Frame / Time Scale / Preview / Rendering (11:33)
Helpers Overview / Path Follow / Body Force / Turbulence / Plain Force (10:27)
Turbulent Water inside Sphere / Confine Geometry / Cutter Geometry / Semi-Transparent Liquid Material (15:10)
Pouring Water into Glass / Slow Motion / Z-Depth Depth of Field (20:24)
Realistic Water Splash (19:19)
Additional Splash Techniques / Fruit / Orange / Product Splashes (11:07)
Shower Water Simulation (10:12)
Path Follow (16:22)
Semi-Transparent Liquid RGB Color Mixing (11:36)
Rain! (12:25)
Slow-mo Droplet Collision (4:04)
Ice Cubes Underwater Splash (8:53)
Liquid Morphing Between Objects (12:11)
Vortex Water Apple Collision (9:09)
Waterfall for Archviz (11:09)
Fountain (5:44)
BONUS: Cascade Simulations with Multiple Grids (7:31)
BONUS: Hot Water with Steam (smoke sim emitted from liquid sim) (3:58)
BONUS: Cloud Rendering with Chaos Cloud (9:54)
tyFlow PhysX Fluid Operator Introduction (13:17)
tyFlow PhysX Fluid Operator Wall Destruction (5:07)
Caustics (3:20)
Thank You & What's Next (2:59)
$100 OFF Big Water (continuation of this course)
Liquid Morphing Between Objects
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